![]() ![]() It's especially infuriating when an Omaha (which i love btw and had really good performance in) can beat a Cleveland at moderate ranges, maneuvering to avoid fire from Cleveland's really slow shells while dishing out in return with better shell speed (which always hits because Cleve is a pretty big target). I had it also in CB but i don't remember it being like this. ![]() That being said.(as is) never used it.So i had a few games in my newly acquired Cleveland and i can't seem to get used to it's shell velocity and rather high firing arc. It's intended to snipe from ranges (camp) where HE spammers can't reach you.if you push with the team it's not a good option. ![]() If so, why? I would very much like to hear the other side of this debate. What do you think? Do you see merits in improving this skill or do you think it is good where it is at. Who knows, maybe even Conquerors will start shoot AP on the regular!? Creating an environment where players have more choices instead of default picks. How would it affect the game if it were buffed? I could see the 457mm ships in the game having to vex heavily on whether they should take Improved AP or Adrenaline Rush which is the point. It is very commonly referred to as a potato skill because it gets battleships killed a lot faster for no gain. This goes without saying that if the ship which can profit the most from it isn't using it much, the others are barely using it if at all. People would rather use Adrenaline Rush or even Focus Fire Training in it than risk burning to death for a small boost to their already amazing shells. Despite this, it isn't even a common pick amongst the 510mm cult. I believe this because as I currently see it only 1 ship that can benefit from the skill enough to justify the risks, Shikishima. Increase shell damage from 7.5% to 10% damage.ĭecrease burn/flood time from 25% from 20%. However, I believe if both were implemented it may be too good of a skill. I believe one of two small changes to Super-Heavy will greatly increase is viability in many builds as well as increase the number of players that use it. ![]()
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